AI Insights · Timothy · April 2023
Top 5 io Games on Android in Mexico: Q1 2023 Performance
Discover the performance trends of the top 5 io games on Android in Mexico during Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 io games on the Android platform in Mexico exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's metrics:
Agar.io from Miniclip.com saw a gradual increase in weekly revenue, peaking at approximately $333 in the week of March 20. Weekly downloads fluctuated, starting at 5.4K in late December and rising to 6.1K by the end of March. Active user numbers showed a steady climb from 18.7K in late December to 18.7K by the end of March.
Snake Rivals - Fun Snake Game by Supersolid experienced a varied revenue pattern, peaking at $168 in early February and dropping to $56 by the end of March. Weekly downloads were relatively stable, with a noticeable dip to 1.2K in early February, before recovering to 2.7K by the end of March. Active users showed a significant dip to 3.6K in mid-February but rebounded to 6.9K by the end of March.
Fish Eater.io from Tap 2 Fun showed a peak in weekly revenue at $315 in early February, then a decline to $103 by the end of March. Weekly downloads started strong at 8.8K in early February, with a decline to 2.8K by the end of March. Active users peaked at 7.9K in early February, then decreased to 3.8K by the end of March.
Little Big Snake by Shockwave LLC had a consistent revenue growth, peaking at $178 in the final week of March. Downloads experienced a dip to 445 in mid-March but recovered to 2.7K by the end of March. Active users saw a decline from 9.4K at the start of January to 5.9K by the end of March.
Nebulous.io from Simplicial Software, LLC experienced a peak in weekly revenue at $180 in late December, with fluctuations throughout the quarter, ending at $138 in the last week of March. Weekly downloads remained strong, starting at 9.7K in late December and reaching 8.2K by the end of March. Active users were relatively stable, starting at 34.8K in late December and slightly decreasing to 31.8K by the end of March.
For more detailed insights and data on these top-performing io games, visit Sensor Tower.